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- Articulation Bodies API enhancements
- Some of the improvements are related to the Inspector Preview feature in complex prefabricated
- Fixed a crash that occurs when Tilemap loads with an invalid frame index
- Additionally, you need to improve your reading space improvements and fix your NullReferenceException errors
- Support for the MarshalAs UnmanagedType.I1 parameter
- In addition, an ASTC texture compressor at a packing speed of about 40%
- You can now reuse all the information from the previous job
- Upgrade the Alembic package to version 2.2 – 3.0
- In this update, the release cycle for version 1.6 is also RC
- Some updates from the old update to com.unity.formats.alembic to version 2.2.0-pre.3
- Add menu status to QuickSearch
- Many new updates are related to a graphical control
- In addition, some improvements have been made to the switch Shader.
- You can now use NvnDebugHud to display all memory stickers on the screen
- A new indicator add-on that shows the UV packet crashing from Fbx
- Fixed some critical crash issues related to safe mode and recent trial errors
- In addition, more stability for this version
- Solve the problem of bone and bone properties
- Also fixes an issue where embedded textures cannot be extracted from FBX files
- Solve HDR rendering problem when using MSAA on sold Mali Bifrost graphics cards
- Troubleshoot any issues with Tilemap rendering
- In addition, a new DSP graphics mixer
- You can now clear your TileMap cache data by updating it
- Fixed an issue related to the creation of Navmesh from many sources and its agent staggering
- Also fixes a problem with code compiled by the burst
- Further, the decrease in the asset bundle load for smoothness
- Also, resolve the issue related to tilemap focus mode
What’s New in Version 2023?
- Apple support for silicon
- A fresh YouTube tutorial on using the plugin
- New documentation for scripting
- The Substance Graph editor and the primary Substance file editor both support control-z.
- Better loading speed when loading lots of Sbsar files
- Support for multiple-graph substance materials
- UI for controlling Substance graphs has been modified.
- Updated online documentation and a newly exposed API for loading presets in C#
- When repeatedly pressing the randomize button, there is a bug in the inspector display.
- Substance updates are broken by null texture inputs.
- Not functional toggles for “Generate All Outputs”, “Generate Mip Maps”, and “Runtime Only”
- Namespaces-related problems
- Null Reference error when switching to play mode while selecting a graph asset
- When using Runtime-only materials, there is a problem with HDRP and URP for the most recent version of Unity (2023.3.02 LTS).
- Performance issues with many input sbsar files
- Errors stating “The Handle has already been released”
The issue with “Shifted blue on play mode enter”
The Sbsar files’ height-map problem
a problem with picture inputs reading textures that are unreadable
- Fix for a Mac issue where the output textures’ R and B channels will be reversed
- significant Mac performance improvements
- The real estate library has a lot of great options
- The education license is complete
- The interface is very busy which can be overwhelming.
- Navigation and organization can be difficult to manage
- SRP Batcher can also support reading bright networks
- Improved performance for the kernel
- Updated Android NDK Features
- Users can now enable Rectangle functionality for curves in projects
- Added full support for multiple textures in TilemapRender
- Developer: Unity Technologies
- Price: $125 (Pro)
- File Size: 50 MB
- Platform: Windows/macOS
- Licensed: Patched
- Category: Game Designer
- Operating system: Windows 7 SP1 +, 8, 10, 64-bit versions only; macOS 10.12+.
- CPU: SSE2 tutorial support.
- GPU: graphics card with DX10 features (shader model 4.0).
- The respite depends above all on the complexity of the projects.
- iOS: Mac with at least macOS 10.12.6 and Xcode 9.4 or later.
- Android: Android SDK and Java Development Kit (JDK); The IL2CPP script backend requires Android NDK.
- Common Windows Platform: Windows 10 (64-bit), Visual Studio 2015, C ++ tool component or later, and Windows 10 SDK
Run Unity Management Games:
In general, content developed with Unity can work almost anywhere. Success depends on the complexity of the project. Detailed requirements:
- Operating System: Windows 7 SP1 +, macOS 10.12+, Ubuntu 12.04+, SteamOS +
- Graphics card with DX10 functions (shader model 4.0).
- Processor support: SSE2 instruction set.
- IOS player requires iOS 9.0 or later.
- Android: OS 4.1 or later; ARMv7 processor with NEON or Atom support; OpenGL ES 2.0 or later.
- WebGL: any newer version of Firefox, Chrome, Edge, or Safari on your desktop.
- Windows Universal Platform: Windows 10 and DX10 graphics cards (Shader Model 4.0)
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